Performance tuning#

See also deployment planning and hw/sw planning.

Monitoring#

  • Watch resource utilization

    • GPU use via nvidia-smi-based compute/memory

    • CPU use via standard tools like top, htop, and ps

    • Network use via iftop

    • Check for both memory compute, and network consumption, and by which process

  • Check logs for potential errors

    • System: Standard OS logs

    • App: ./graphistry logs

  • Log level impacts performance

    • TRACE: Slow due to heavy CPU <> GPU traffic

    • DEBUG: Will cause large log volumes that require rotation

    • INFO: May cause large log volumes over time that require rotation

Hardware provisioning#

See also deployment planning and hw/sw planning

System#

Graphistry automatically uses the available resources (see monitoring section), which achieves vertical scaling.

  • Run one Graphistry install in a server with multiple CPUs and one or more GPUs

  • Admins can restrict consumption via docker configurations, such as for noisey and greedy neighbor processes

Cluster#

For horizontal scaling:

  • Contact staff for early access to the Kubernetes helm charts and information about their current status

  • For occasional bigger launches, you can run multiple API servers by fronting a sticky-session load balancer. This is buggy for prolonged use due to account database inconsistency across instances.

OS and VM configuration#

  • Ensure virtualization layers are providing required resources

  • Check docker info reports Native Overlay Diff: true

  • Ensure docker downloads, containers, and volumes are somewhere with space

    • Cloud VMs often have massive scratchpads, such as /mnt in Azure, which is good for downloads and testing

    • Docker: Modify where containers and their volumes are stored via daemon.json’s graph setting

Graphistry application-level configuration#

Much of the application tuning often comes down to worker counts per service and memory usage guidance

Quick tips#

  • See below for multi-GPU tuning

  • Check LOG_LEVEL and GRAPHISTRY_LOG_LEVEL (data/config/custom.env) is set to INFO or ERROR

  • Inspect resource consumption during heavy server activity using docker stats, nvidia-smi, and other primitives

  • If oversubscription is due to too many users running clustering, decrease GRAPH_PLAY_TIMEOUTMS from one minute, such as 30 seconds (30000 milliseconds)

Worker counts#

Default configuration aims to saturate a 1 GPU (16 GB RAM) / 8 core (16 GB RAM) system

Add environment variables to data/config/custom.env to control:

  • GPU live clustering: STREAMGL_NUM_WORKERS, defaults to 4, recommend 1 per 4GB GPU and 4 GB CPU (service streamgl-gpu)

  • GPU/CPU analytics:FORGE_NUM_WORKERS, defaults to 4, recommend 1 per 4 GB GPU and 4 GB CPU (service forge-etl-python)

  • CPU visualization: STREAMGL_CPU_NUM_WORKERS + PM2_MAX_WORKERS, defaults to 4 or max, (service streamgl-viz)

    • Recommend 1 per 2 CPUs or matching STREAMGL_NUM_WORKERS

  • Deprecated - CPU upload handlers: PM2_MAX_WORKERS, defaults to max, recommend 1 per 2 CPUs or matching STREAMGL_NUM_WORKERS

RMM GPU settings#

RAPIDS-using services will try to use all available GPU RAM and mirror it on the CPU via Nvidia RMM. This includes the visualization services forge-etl-python + dask-cuda-worker, and the notebook/dashboard services notebook, graph-app-kit-public, and graph-app-kit-private.

Experiment with RMM settings in your data/config/custom.env to control their GPU allocations: * RMM_ALLOCATOR: default or managed (default) * RMM_POOL: TRUE (default) or FALSE * RMM_INITIAL_POOL_SIZE: None or # bytes (default: 33554432 for 32MB) * RMM_MAXIMUM_POOL_SIZE: None or # bytes (default: None, meaning full GPU) * RMM_ENABLE_LOGGING: TRUE or FALSE (default)

GPU Memory Watcher#

Optional safety feature that monitors GPU memory usage and can automatically terminate runaway processes before they cause OOM (Out of Memory) errors. This is particularly useful for production deployments where uncontrolled memory growth could impact system stability.

Enable the watcher by adding to data/config/custom.env:

FEP_GPU_WATCHER_ENABLED=1

Configuration options (all optional, showing defaults):

Variable

Description

Default

FEP_GPU_WATCHER_ENABLED

Enable GPU memory monitoring

disabled

FEP_GPU_WATCHER_POLL_SECONDS

How often to check GPU memory

15

FEP_GPU_WATCHER_HEARTBEAT_SECONDS

Log heartbeat interval (0 = disabled)

disabled

FEP_GPU_WATCHER_WARN_THRESHOLD

Log warning when memory exceeds this

disabled

FEP_GPU_WATCHER_KILL_THRESHOLD

Start deferred kill process

disabled

FEP_GPU_WATCHER_IDLE_THRESHOLD

Kill if still above this after defer period

disabled

FEP_GPU_WATCHER_KILL_DEFER_SECONDS

Wait time before killing (allows job completion)

300

FEP_GPU_WATCHER_EMERGENCY_THRESHOLD

Immediate kill, no defer period

disabled

Thresholds can be specified as:

  • Percentage: 70%, 90%, 95%

  • Absolute MB: 8192MB, 16384MB

Example production configuration:

# Enable GPU memory watcher with production thresholds
FEP_GPU_WATCHER_ENABLED=1
FEP_GPU_WATCHER_POLL_SECONDS=30
FEP_GPU_WATCHER_HEARTBEAT_SECONDS=300
FEP_GPU_WATCHER_WARN_THRESHOLD=70%
FEP_GPU_WATCHER_KILL_THRESHOLD=90%
FEP_GPU_WATCHER_IDLE_THRESHOLD=60%
FEP_GPU_WATCHER_KILL_DEFER_SECONDS=300
FEP_GPU_WATCHER_EMERGENCY_THRESHOLD=95%

This configuration:

  • Checks memory every 30 seconds

  • Logs heartbeat every 5 minutes

  • Warns at 70% memory usage

  • Starts deferred kill at 90%, waiting 5 minutes for job completion

  • Kills immediately at 95% (emergency)

Cache size#

When files are uploaded, as users access them and run tasks like histograms on them, Graphistry will cache results on the CPU and GPU in controllable ways. This primarily impacts the service forge-etl-python, which you may want to increase/decrease memory usage on.

Note that the following sizes are per-worker, so if there are 4 forge-etl-python GPU workers and N_CACHE_GPU_FULL_OVERRIDE=30, that means 120 cached TABLE_FETCH_DF objects on the GPU, 120 cached TIMEBAR_COMPUTE_TIMEBAR objects on the GPU, etc.

Edit data/config/custom.env to override, and typically use multiples of 4:

# Cascade for determining each item's cache count max_size:
#  - N_CACHE_<ITEM_NAME>
#  - N_CACHE_{CPU,GPU}_{FULL,SMALL}_OVERRIDE
#  - N_CACHE_{CPU,GPU}_OVERRIDE
#  - Item default
#
# Often most important:
# GPU:
# - N_CACHE_ROUTES_SHAPER_TIMEBAR
# - N_CACHE_ROUTES_SHAPER_HISTOGRAM
# - N_CACHE_ROUTES_SHAPER_SELECT_IDS_IN_GROUP
# - N_CACHE_ARROW_LOADER_FETCH_WARM
# CPU:
# - N_CACHE_ARROW_LOADER_FETCH_VGRAPH
# - N_CACHE_ARROW_LOADER_FETCH_ENCODINGS
# - N_CACHE_ARROW_LOADER_FETCH_HELPER
# - N_CACHE_ARROW_DOWNLOADER_FETCH_UNSHAPED
# - N_CACHE_ARROW_DOWNLOADER_FETCH_SHAPE

#N_CACHE_CPU_OVERRIDE=
#N_CACHE_CPU_FULL_OVERRIDE=
#N_CACHE_CPU_SMALL_OVERRIDE=
#N_CACHE_GPU_OVERRIDE=
#N_CACHE_GPU_FULL_OVERRIDE=
#N_CACHE_GPU_SMALL_OVERRIDE=

# Keep these as 1 or 0; no value to being higher
#N_CACHE_FRAME_TO_PYBYTES=1
#N_CACHE_FRAME_WITH_IDS=1
#N_CACHE_HIST_COMPUTE_HISTOGRAM=1

For example, set N_CACHE_GPU_OVERRIDE=4 to lower all per-worker GPU cache counts, or just N_CACHE_GPU_FULL_OVERRIDE=4 (default typically about 30) for only the bigger GPU pools (e.g., parsed datasets).

Network IO#

Visualization streaming and limited analytics may be network bound, so on low-bandwidth networks, lower their concurrency levels to fewer users

Counts here largely correspond to STREAMGL_NUM_WORKERS and STREAMGL_CPU_NUM_WORKERS for the streaming layout service

Upload size#

When pushing datasets via the REST API or users upload via the browser, you can limit amount of data uploaded in a few ways:

 * `UPLOAD_MAX_SIZE`: `1M`, `10G`, etc. (Hub default: `200M`, private server default:  `1G`)
 * Use the new Files API: Send compressed data, bigger data with preprocessing, and avoid re-sends
 * Use compressed formats, like Parquet with Snappy compression

Multi-GPU tuning#

By default, Graphistry will use all available Nvidia GPUs and CPU cores on a server to spread tasks from concurrent users.

GPU Configuration Wizard#

The easiest way to configure multi-GPU settings is using the GPU configuration wizard:

# Interactive mode - displays recommended settings
./etc/scripts/gpu-config-wizard.sh

# Export mode - writes to custom.env
./etc/scripts/gpu-config-wizard.sh -E ./data/config/custom.env

# Use hardware preset (140+ available)
./etc/scripts/gpu-config-wizard.sh -p aws-p3-8xlarge
./etc/scripts/gpu-config-wizard.sh -p dgx-a100

See GPU Configuration Wizard for full documentation and preset list.

Per-Service GPU Assignment#

For advanced multi-GPU configurations, you can assign specific GPUs to specific services via data/config/custom.env.

Fallback chain for each service:

  1. Service-specific variable (e.g., FORGE_CUDA_VISIBLE_DEVICES)

  2. Global CUDA_VISIBLE_DEVICES

  3. Default: GPU 0

Service-specific GPU variables:

Variable

Service

FORGE_CUDA_VISIBLE_DEVICES

forge-etl-python

STREAMGL_CUDA_VISIBLE_DEVICES

streamgl-gpu

DCW_CUDA_VISIBLE_DEVICES

dask-cuda-worker

DASK_SCHEDULER_CUDA_VISIBLE_DEVICES

dask-scheduler

GAK_PUBLIC_CUDA_VISIBLE_DEVICES

graph-app-kit-public

GAK_PRIVATE_CUDA_VISIBLE_DEVICES

graph-app-kit-private

NOTEBOOK_CUDA_VISIBLE_DEVICES

notebook

Format support:

  • Integer format: 0,1,2,3 (standard CUDA format)

  • UUID format: GPU-xxx,GPU-yyy (VMware/Nutanix/MIG environments)

  • Mixed format NOT supported

Examples:

# Isolate GPU workloads (dedicated GPUs per service)
FORGE_CUDA_VISIBLE_DEVICES=0
STREAMGL_CUDA_VISIBLE_DEVICES=1

# Share all GPUs (round-robin assignment)
CUDA_VISIBLE_DEVICES=0,1,2,3

# VMware/Nutanix/MIG environments
CUDA_VISIBLE_DEVICES=GPU-abc123,GPU-def456

Multi-Worker Configuration#

Configure worker counts to match your GPU configuration:

Variable

Description

Default

FORGE_NUM_WORKERS

forge-etl-python Hypercorn workers

4

STREAMGL_NUM_WORKERS

streamgl-gpu workers

4

DASK_NUM_WORKERS

dask-cuda-worker instances

1

GPU underutilization policy (matches PyTorch/dask-cuda behavior):

  • Workers < GPUs: Service logs WARNING, unused GPUs remain idle

  • Workers > GPUs: Round-robin assignment distributes workers evenly

  • Workers = GPUs: One-to-one assignment (optimal)

Round-robin GPU assignment examples:

  • 2 GPUs, 5 workers -> GPU 0 gets workers [0,2,4], GPU 1 gets [1,3]

  • 4 GPUs, 1 worker -> GPU 0 gets worker [0], GPUs [1,2,3] idle

Recommended configurations:

# Dual GPU setup
CUDA_VISIBLE_DEVICES=0,1
FORGE_NUM_WORKERS=8
STREAMGL_NUM_WORKERS=8
DASK_NUM_WORKERS=2

# Quad GPU setup
CUDA_VISIBLE_DEVICES=0,1,2,3
FORGE_NUM_WORKERS=16
STREAMGL_NUM_WORKERS=16
DASK_NUM_WORKERS=4

General Multi-GPU Guidelines#

  • The GPU-using services are streamgl-gpu, forge-etl-python, and dask-cuda-worker

  • You may want to increase CPU worker counts accordingly as well (see above)

  • Every GPU exposed to forge-etl-python should also be exposed to dask-cuda-worker

  • By default, each GPU worker can use any CPU core

    • In general, there should be 4+ CPU cores per GPU

    • Consider matching the CPUs for a GPU worker to the GPU NUMA hierarchy, especially on bigger nodes

  • You can further configure dask-cuda-worker using standard settings

  • Services use load balancing strategies like sticky IP sessions

    • Artificial benchmarks may be deceptively reporting non-multi-GPU behavior due to this

We encourage reaching out to staff as part of configuring and testing more advanced configurations.

Let’s chat#

Performance can be tricky; we are happy to help via your preferred communication channel.